Showing 1–3 of 3 titles
April and Melanie begin the Egypt game in the backyard of a slightly sinister curio shop. With costumes, ceremonies, an evil god, an oracular owl, and four other members, the game is seriously and imaginatively played. After the murder of a child, they are forced inside for awhile, but finally they begin the game again. This time one of the players almost becomes the next victim.
Eleven-year-old David is pleased about his father's remarriage until he meets his new stepsister, Amanda, a self-proclaimed witch. Angry at her mother for remarrying, Amanda sets up situations that lead the other children to believe their house is haunted. Then unexplained events turn the tables, frightening even Amanda.
Deserted by her friends and her mother, Jessica channels her anger at life into “evil acts” that her cat, Worm, supposedly forces her to perform. Convinced first that Worm is a witch's cat, then that she is a witch, Jessica is ultimately forced to face herself and her feelings.