Lehmann's novel relates moments in the lives of three teens who purchase a computer game that recreates a virtual reality of a time machine of history's evils: war after war. Eric and Charles are pitted against Andreas, the oldest, whose need for power propels him to play the game as judge, jury and finally, prey.

Notes

Published by David R. Godine. Originally published in French in 1996 as "No Pasaran, Le Jeu."

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